Hotfix 0.31.1: Multi-Bond Enhancements & Critical Bug Fixes

Official SpiritVale Patch Notes 0.31.1. Check out the multi-bond party mechanics overhaul, Vitality stat scaling fix, and Gunslinger card adjustments.

Post Summary

Baikun Interactive has quickly deployed Patch 0.31.1. This critical hotfix resolves breaking issues from yesterday’s major expansion, introducing account-bound inventory updates and a massive mechanical shift for party Bonds.

Image

Phil deploys immediate server updates to fix Vitality stats, resolve core gear issues, and overhaul the Paladin Meta.

[Hotfix 0.31.1] ➔ [Vitality Stat Fixed] ➔ [Multi-Bond Party Overhaul] ➔ [Dusk Gear Patched]

Core Systems & Quality of Life Updates

Following the massive release of the Dark Fortress expansion, developer Phil acted fast to tweak recent item rules and improve inventory management:

  • Account-Bound Items: Both Perfect Wing Ears and all Grimoires are now officially Account Bound [1.1]. Players can now safely move them through account storage, dismantle them, or sell them [1.1].
  • The Multi-Bond Shift: Bonds will now automatically apply to nearby party members and summons if your character possesses multiple bond targets.

Note: This raises a massive question for the current meta—what exactly happens to a Paladin running Life Bond now?
Expect intense theorycrafting in the upcoming days as players test this new stacking efficiency in high-tier dungeons.

Critical Bug Fixes & Combat Optimization

Patch 0.31.1 targets several broken mechanics, skills, and gear stats that were heavily impacting competitive gameplay:

  • Vitality Status Fix: Fixed a major bug where the Vitality status was flat out not applying to character scaling.
  • Gunslinger Card: Fixed a technical issue where the Gunslinger (GS) Card was completely non-functional.
  • Perfect Wing Ears: Fixed a bug where this gear piece spawned with zero substats or potential.
  • Resolve Status Exploits: Fixed an issue where the Resolve status would awkwardly persist even after swapping gear sets.
  • Targeting Logic: Fixed a mechanical glitch that allowed players to target themselves with offensive skills while actively using Heal.

Dark Fortress & Skill Interactions:

  • Duskscourge Launcher: Fixed a broken interaction where the Duskscourge’s Frozen Ground was not working as intended.
  • Corpse Explosion: Fixed an issue where Corpse Explosion failed to correctly apply debuffs to hit enemies.
  • Crowd Control (CC): Fixed a timing bug where the Freeze status would not break properly upon reapplication.

ABOUT US  |  CONTACT  |  PRIVACY POLICY  |  TERMS & CONDITIONS
© 2026 Manual Gamer